Thursday, October 30, 2008

Scratch Tutorial- Surprise Button


This Tutorial taught me how to make my own button

Scratch Tutorial- Say Something


This Tutorial taught me how to make my sprite say something

Scratch Tutorial-Moving Animation


This Tutorial taught me how to animate a character as it moves

Scratch Tutorial-Moving Animation



This Tutorial taught me how to animate a character as it moves

Scratch Tutorial- Move to a Beat


This Tutorial taught me how to start dancing to a drum beat

Scratch Tutorial-Key Moves


This Tutorial taught me how to use the arrow keys to move my sprite

Monday, October 27, 2008

Scratch Tutorial- Interactive Whirl


This Tutorial taught me how to whirl a photo by moving the mouse.

Scratch Tutorial- Glide


This Tutorial taught me how to move a sprite smoothly from one point to another.

Scratch Tutorial- Follow the Mouse


This Tutorial taught me how to make a sprite follow the mouse pointer.

Sunday, October 26, 2008

Scratch Tutorial- Dance Twist


This Tutorial taught me how to import an image of a person ready to dance, import a sound clip and play the sound clip and make the sprite do a dance twist.

Thursday, October 23, 2008

Scratch Tutorial- Change Colour


This Tutorial helped me learn how to press a key and change the colour of a sprite.

Scratch Tutorial- Animate it


This tutorial helped me to edit costumes and make a simple animation.

Tuesday, October 21, 2008

Scratch Challenge 1


The sprite glided across the screen and when it touched the edge, it changed directions.

Monday, October 20, 2008

Monday, October 13, 2008

Background Information On Creating Computer Programs

Definitions

1. Algorithms: A step-by-step problem-solving procedure, especially an established, recursive computational procedure for solving a problem in a finite number of steps.

2. Pseudocode: A program code unrelated to the hardware of a particular computer and requiring conversion to the code used by the computer before the program can be used.

3. Machine Language: a coding system built into the hardware of a computer, requiring no translation before being run.

4. High Level Computer Language: allows a programmer to write a program in a specific way so that it is independent, considered high level as it is closer to human language than it is to machine language.

5. Flowchart: Also called a flow sheet. A detailed diagram or chart of the operations and equipment through which material passes, as in a manufacturing process.

6. Flowchart symbols used for:

Beginning and ending a set on instructions: Oblong

Decision making: diamond

A process or action: rectangle

7. An algorithm:

Opening and closing a door: Face the door. Turn the door knob 90 degrees to the right and push door and walk through.

Negotiating traffic lights: Red means stop, green means go and orange means slow down.